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| Type | Excursion (Interactive Presentation) |
| {:title=>"Description"} | In this inquiry-based learning activity, students use the Climate Cube Game to explore urban environmental challenges, their impact on people and ecosystems, and possible sustainable solutions. Working in pairs, they investigate real urban problems and design mobile applications using geolocation, open data, and environmental information. Through creativity and technology, students develop digi... |
| Tags | |
| Author | Bernardo Tabuenca |
| License | Creative Commons Attribution-NonCommercial |
| Attribute to | Bernardo Tabuenca (http://vishub.org/users/bernardo-tabuenca) |
| Language | English |
| Publication créée à | jeudi 07 mai 2026 07:59 |
| Publication mise à jour à | vendredi 14 août 2026 18:54 |
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kibik31958
this excursion idea is pretty engaging, especially the part where students work in pairs to map real city issues and propose solutions through an app. i tried a quick geolocation activity in class once and the toughest part was keeping students focused when they’d rather click around on casino-style app pages such as https://indianaviatrix.com/apps/. the dice mechanic seems a smart way to keep the inquiry structured while still leaving room for creativity. i also appreciate the emphasis on open data, though privacy and cookie banners can derail attention; i ran into that again while testing a site on a school tablet at https://lucky7livegame.com/apps/. are there any sample datasets or rubric notes included, or do you build those separately? i had a similar distraction issue with links saved on devices, including https://icefishonline.com/, and it made me rethink how i scaffold the “tech” part so the environmental reasoning stays central.